Alright, let’s dive into this weird, tangled yarn about the game “There Are No Ghosts at the Grand.” This thing got unveiled at the Xbox Games Showcase—man, what a mouthful. Part mystery, part musical, part—wait for it—renovation game. You’ve got Chris David here, an American dude who inherits this falling-apart hotel on the English coast. Lucky him, right?
So, picture this: you’re fixing up the hotel with talking power tools (yeah, you heard me). You slap paint on the walls by day, but by night? Well, then things start to get a little more… lively. Talking tools, ghosts—honestly, it sounds like someone took a fever dream and ran with it.
Anyway—no, hold on—so you have 30 days and nights to do this whole fixer-upper thing. You’ve got these wacky tools like a sand blaster and a furniture cannon (I’m not making this up). It’s not about being precise; it’s more like close enough is good enough, and hey, something’s creeping around at night if you’re taking your sweet time.
And get this—your sidekick is Robert C MacBrushy, sort of a cross between Scotty from Star Trek and Microsoft’s Clippy. Remember that paperclip guy? He’s there to lend a hand with some DIY—and apparently ghost stuff too. You’re not just decorating but solving puzzles with hidden clues. Rooms during the day, mysteries by moonlight.
Oh yeah! By night, Chris isn’t just hammering nails. He’s poking around for secrets—like secret doors and hidden blueprints. The hotel could be harboring something with too many legs scuttling in the walls. Creeped out yet? Just wait.
MacBrushy is still your buddy here, and at night, those tools you used to patch up the hotel get, uh, special abilities to handle supernatural run-ins. Paint sprayer turns invisible baddies visible. Furniture cannon sends ghostly grumps packing. Who knew home improvement could be this dramatic?
Now, about the locals. It’s all about people and the stuff they hide. Quirky characters everywhere, each with their own haunted past. Meet Colin and his daughter Lily, plus a sarcastic cat named Mr. Bones. By day, he’s all belly rubs; come night, he’s got the deepest Aussie accent spouting secrets like a feline philosopher. He friend or foe? Flip a coin.
And did I mention? It’s a musical of sorts. Think funky old British ska and punk, not your mom’s Broadway. Characters break into song—unique styles from ska to skater punk—while you’re doing quests. Picture the lyrics and furniture flying mid-duet—trust me, it’s a visual.
When not dodging ghosts or singing, you explore Kingswood-on-Sea. The town’s got its secrets too. Abandoned shops, beaches to comb, rusty scooters to restore. Get this: you can go fishing or dredging for treasure. Just wander, uncover mysteries, and keep an eye on the clock, ’cause you know, night creeps.
In the end, this game’s a wild ride—renovation, music, spooky stuff, and a hotel with a mind of its own. Just remember, titles lie, and don’t put trust in the upholstery. That’s it folks—mark your calendars for 2026 on Xbox Series X|S, Xbox PC, and Game Pass. Good luck, you’ll need it.