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So, get this – earlier today, the Elden Ring Nightreign’s servers blinked out for an hour. Yep, poof. Just like that. No, I wasn’t panicking… much. They did it to prep for a dinky little patch, version 1.01.2, and no, it’s not a blockbuster. But it’s kind of a thing anyway because, well, Elden Ring.
See, they’re throwing in a couple of bug fixes and yeah, some nerfs. Classic, right? One of these was so sneaky you might’ve missed it before. I know I did. Or maybe I’m just not paying enough attention. Who knows?
Anyway, this patch? It’s a follow-up to last week’s 1.01.1 – that one landed on June 2, by the way. But unlike its older sibling, 1.01.2 isn’t bringing any fireworks. We’ve just got some balance changes. Two of them, actually. And honestly, I’m not sure what to feel.
First, let’s chat about this funky bug messing with bows. It was bumping up the physical attack strength beyond the norm. Somehow, it snuck past everyone and sweetened bows without anyone noticing. Go figure. It’s no wonder bows became the hot ticket lately. If it’s fixed now, bow users are gonna feel the burn. Trust me.
Oh, and then there’s this other tweak. Non-direct attacks using some cool skills were dishing out more power and even throwing in status ailments. Oops! Apparently, not planned. Swords swinging with extra spookiness? Consider it patched.
Now, speaking of things – I saw this bit in the patch notes where weapons with a special Passive were supposedly ghosting, like, not dropping from chests or anything. But they fixed that. So, treasure hunters rejoice?
And for my fellow adventurers on the “Find the Demon Merchant in Limveld” quest – good news! That merchant seems to have remembered they have a job and will appear now. FINALLY, right?
Here’s the whole shebang in a nutshell:
– Fixed the bow bug (because it was just too good to be true).
– Tackled those rogue weapon skills being all weird and extra powerful.
– Tweaked the loot deal so certain weapons actually show up in chests and drops.
– Made the Demon Merchant remember to clock in for work.
– The game was having some drama with Libra and Adel, but that should be less… theatrical now.
– Oh, and you should be able to rescue buddies from Wormface’s grip again. Crisis averted?
So yeah, devs dropped a hint saying more similar bugs might pop up. Are they the same bugs in disguise? Or new ones? That’s anybody’s guess.
Also, hope the downtime didn’t throw a wrench in your quest for Nightreign’s rarest loot. If you’re feeling stuck, the Elden Ring Nightreign guide? It’s like, always up. Seriously, no snoozing for that thing. Dive in if you’ve got any burning questions. Or maybe just random curiosities.
Anyway. Wait, where was I? Oh yeah, that’s about it. For now.