Man, so here’s the thing — Pingle Studio and Sandman Team just dropped the bomb about when we can dive into "Through The Nightmares" on the Switch. Not that I’m counting days, but June 19, 2025, is gonna be wild.
Okay, so, here’s what’s up: Morpheus — some messed-up deity — decides it’s cool to trap kids in endless bad dreams. Classic villain stuff, am I right? Enter Sandman, not the song, but a guardian spirit. This guy’s gotta jump into this trippy dream world to save the day, or night, I guess.
Buckle up for a “ruthless precision-driven platforming experience” — whatever that means. Got 45 levels in three chapters to tackle, all themed around, you guessed it, childhood fears. Like, dark forest creepers and bed monsters. Who came up with this stuff? Probably someone with a dicey childhood.
So, fun fact: Sandman can change size. Like, Alice in Wonderland vibes? It messes with the game’s physics — jump arcs, dodging traps, finding hidden paths, all that jazz. Changing size isn’t just cool, it’s crucial. I once wished I could shrink into tight spaces. But that’s a story for another day.
Anyway, let me spit out the features:
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Size-Shifting Platforming: Squeeze into narrow gaps like a champ. Or maybe just to avoid something gnarly.
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Challenge-Driven Gameplay: You’re going to die. A lot. Instant respawn for the win! Plus, set your own checkpoints with these collectible items. I bet I’d forget to use them.
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Handcrafted Dreamscapes: Levels inspired by, wait for it, Nordic folklore, suburban scenes, medieval ruins. Feels like a mish-mash, but I’m intrigued.
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Reactive Environments: Use Sandman’s nifty tricks to open pathways and find secrets. Story of my life, minus the dream powers.
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Narrative-Driven Collectibles: Pick up keepsakes to unravel the kids’ backstories. Maybe sort out what Morpheus’ problem is.
- Immersive Visuals and Sound: Think low-poly art and a haunting score. I dunno what low-poly means exactly, but sounds artsy.
The whole deal goes digital on Nintendo’s eShop. Mark your calendars, or don’t — up to you. That’s it for my chaotic rundown. Did I mention there’s a trailer out too? Ah well, can’t catch everything.