Sure, I can work with that. Here’s a rough-around-the-edges take on the article:
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So, you know how everyone talks about inclusion and all? Well, Valve decided to do something, like, actual about it. They just updated Steam. Now you can search for games based on accessibility options. Yep, accessibility! Crazy, right?
Anyway, in this what-they-call-it, a blog post, Valve babbled on how they’re giving us more info on what games need for accessibility. So now we can look up stuff like if the game’s difficulty can be tweaked—or if you wanna blow up the font size—oh and narrated menus. For real.
Oh, and guess what? They slapped this info all over the store pages. So, if you’re lost like I usually am, it’s right there staring at you.
Valve’s words—not mine—they said they did this because they’ve been listening (imagine that!) to feedback from developers and players with disabilities. And supposedly, over 5,000 games now have this accessibility scoop. And yeah, more are jumping on this train daily. Surprised? I kinda was.
They say “surfacing” this info all over the store makes it easier for people to find games with these features. Makes sense, I suppose. Needed info and filtering and whatnot. But, am I the only one thinking they could’ve done this sooner? Or maybe I got that wrong. Who knows.