Sea of Remnants: A Weird Ocean Tale I’m Totally Into—Kind Of
So, there’s this game—Sea of Remnants—it’s got this whole quirky vibe that, honestly, just sticks with you. Picture this: You’re a sailor, but not just any sailor, you’re a puppetfolk (which is as odd as it sounds) with zero memory of who you are. The game kinda just throws you in the deep end, literally and metaphorically, with a load of bizarre stuff happening all around you. I mean, you explore, you cook, you fight… and it’s like, "Wait, what’s going on?" The art style is bonkers—looks like someone carved it out of wood in a dimly-lit garage. And weirdly, that’s part of its charm.
Playing the game felt like being inside a dream. You know, the kind where nothing really makes sense, but you’re cool with it anyway. Some things click immediately, while other parts leave you scratching your head. Maybe it’s intentional, or maybe I’m just clueless. Sea of Remnants isn’t in any rush and, oddly enough, I liked that. It’s comfortable letting you marinate in the strangeness. I found myself wondering where the heck it would lead next.
Kicking Off
So, my journey started with my puppetfolk character snoozing in a canoe. I had one option: “wake.” The scene’s magic: clear waters, sea creatures doing their thing under a sky full of stars—magical stuff, really. I amble towards this glowing thing in the distance, the music has me lost in it all, and then—boom—a whale leaps out of the water, lights everywhere. Next thing I know, I’m being yelled at by a parrot, Bart, while waking up in what looks like a hospital bed. Not confusing at all, right?
Sigmund—that’s the guy who shines a light in my eyes and bombards me with questions. Oh, choices matter here! Or at least I think they do because, y’know, amnesia and whatnot. After some more randomness, we get to Sigmund’s “create your pirate” part. Not bad. He sends me off with a compass and map, telling me to hit up a tavern. Apparently, I had some locked-up treasures to get back to.
Wandering Orbtopia
Venturing into Orbtopia—now that’s where things got juicy. Tossed into the mix with minimal guidance—I’m on my own, with an objective marker and my explorer instincts. Orbtopia looks basic at first, but take a leap off the path, and BAM! Treasures, and a soundtrack that shifts with every step—it’s alive. The island is filled with a bazillion NPCs—each unique. I swear I didn’t meet two that looked the same. Their backstories and lives felt rich.
These characters? You don’t just chat. You get to play games, fight them—oh, and that time a chicken named Cupang stole my compass? Total chaos! Chasing it was mad fun while the locals placed bets. Spoiler: I did catch the feathered rascal.
Into the Action
Then we have combat. Turn-based and… sloooow. As someone who’s survived many turn-based RPGs, let me tell ya, there’s a lot of waiting. Sea of Remnants tries to keep it fresh with unique skills, but you gotta be patient. Oh hey, you can get the jump on enemies too—hit them before they see you! That whole Advance Advantage system makes you feel like a genius… or just lucky.
Finishers, unique to each crew member, rock the boat—the good kind. Battles gotta give you loot though, right? So, you win fights, and you get EXP, gear, the usual jazz. Growing skills make things better over time.
Sailing the Seas
Next up, the sea itself! R.S., the mysterious character, wants me at her secret pirate hideaway. Cue cooking (yes, becoming a gourmet pirate chef is a thing) and sailing there. The ship controls are smooth, almost too smooth, but not wrestling with a cumbersome vessel is a win in my book.
New islands mean more exploration. The graphics? Beautiful. Unique art that immerses you. Chests, collectibles—they’re everywhere, often in clever spots. Like following an owl to one. Seriously, I’m not making this up.
Before long, big boss battles loom—naval style. Real-time combat this time. More about precision than strategy, yet surprisingly thrilling. The small glimpses into this expansive world are enticing. I reckon the open seas will be massive, but that’s a mystery for later.
Final Hunches
Sea of Remnants is an oddball, and that’s what makes it cool. It’s a world bustling with stories, quirky encounters (Cupang, you little thief), and slow-burn, turn-based battles. The sailing? A refreshing change of pace. There’s more out there to be seen—I know it. As imperfect and wacky as the game feels, it kinda makes you fall in love with it. Bring on the open sea adventures!