Hey, so PAX East 2025, right? I wandered in and found this game—Perfect Tides: Station to Station—by Meredith Gran. Honestly, if I was asked to cook up a fresh spin on the whole point-and-click scene, I’d have drawn a blank. But Meredith? Had some wild ideas.
I stumbled across this demo, and it blew my mind. The whole thing was like a social experiment. Conversations, relationships—they actually make you level up here. When was the last time talking got you anywhere, am I right? (Kidding, mostly.)
Alright, catch this: It’s a sequel, but don’t stress if you skipped the first game. Dive in with no backstory needed. Mara, the main character, is just 18, a writer, trying to handle the chaos of city life. The game’s like an RPG mixed with point-and-click. You talk to folks, gather tidbits—people, places—boom, they’re in your phone as conversational ammo. That’s how you move the story along. Genius, right?
Some “unexpected” confusion hit me when I was roaming the city. Who knew not getting lost was hard? But you know what? Once you get the hang of it, the controls are pretty sleek. You don’t have those clunky tabs like “Look At” or “Talk To.” Everything flows, nice and smooth. Choices matter here, shaping Mara’s growth and the story’s end.
Oh, there was this one bit where I needed to crash a party. I had zero info—no host name, nada. Talk about teenage life awkwardness on full display.
The convention buzz was real. I mean, it was packed, but the story hit me right in the feels. Meredith made it personal. The game looks at a year in Mara’s life, about 16 hours of playtime. Keep your eyes peeled for it on the Switch and PC. Whenever it drops, it’s on my list.