Okay, so, we’re talking games—like video games—and that whole what’s-it-cost debate. Shuhei Yoshida, who’s been around PlayStation forever, pops up with this take: Some games? Totally worth shelling out $70 or $80. Yeah, I know, prices are climbing like they’ve got jet packs, but here’s the kicker—he thinks they’ve shoulda been up there a while back. Mind blown? Maybe.
He’s chatting with these folks on Critical Hits Games YouTube—it’s like this gaming nerd fest, probably—with GamesRadar picking up the scraps for everyone who missed it. His big idea? Prices for games shouldn’t be stuck in this one-size-fits-all thing. Nope.
He’s like, “You know what? Everywhere else, stuff’s climbing in price way faster. It’s nuts that games didn’t do the same sooner.” Makes a person wonder, right? Why did the game biz lag?
Yoshida goes on, rambling a bit—“Not every game should have the same sticker. Each one’s got its own value mojo, its own budget size, you know? Publishers gotta decide on that, or sometimes the devs themselves—like a sort of entrepreneurial vision quest or something.”
And those $70 or $80 tags? He’s convinced these big, big games give such a bang for your buck that dropping that cash kinda feels like a deal. More bang than your Sunday night movie binge or whatever else people do for kicks.
But then, it’s like, hey—spend wisely, people! Don’t just throw cash at every shiny, pixelated thing. Maybe it’s a little “choose-your-own-adventure”? Eh, who knows—but if you’re smart about it, stop griping, he says.
End of the day, is he right? Wrong? Anyway, it got me thinking—do games deserve a spot on the ol’ pedestal of pricey joys? And are we ready to pay for the ride?