Here it is:
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Okay, so La Quimera. Where do I even start? This game was supposed to drop on April 25, but surprise — no go. Fast forward to April 29, and still no new date. But hey, now it’s coming in Early Access. Thanks for nothing, right? Anyway, I had already played it, so let’s just roll with it.
First off, I’m kind of a sucker for those low-budget sequels. You know, like the ones where you’re five Tremors movies in and it’s all just nonsense? La Quimera feels just like that. It’s not flashy or clever. The action is forgettable, and the acting… yeesh, let’s just say it’s not aiming for any awards. Yet somehow, there’s a weird charm to it, especially if you’ve got a friend or two along for the wild ride. But overall, it’s like comparing it to Tremors 5: not exactly a glowing endorsement.
Picture this: Nuevo Caracas, a made-up South American city. Total chaos outside—robots going bananas, and inside, corporations at war and poverty everywhere. It’s not deep social commentary or anything, more like an 80s sci-fi throwback. You’re this recruit getting tossed into corporate battles. Robots, bodies, mayhem — you get it.
Now, there’s one cool bit. The Bone Wall. I mean, talk about creepy. A wall made of skeletons — thousands! A mission takes you through it, and some voice in your ear tells you about the madness that built it. Kind of haunting, honestly.
But then we get to the dialogue and, wow, it’s rough. Like, someone-saw-a-Tarantino-movie-and-got-it-all-wrong rough. Characters just spew stuff that’s cringy — robot dogs? Really? There’s also this bizarre plot about saving a billionaire’s daughter, and you’re like, huh? Why does that mean dangerous augments are next on the list?
The developer, Reburn, hit the pause button on its release, which is somewhat understandable given they’re based in Kyiv. So yeah, that’s something. But this version now is far from complete. The story? It’s like abruptly stopping a movie halfway through.
About influences — the game doesn’t hide its Crysis inspiration. Early on, you get exosuits with armor, cloaking, and scanning. This scan thing? Super important. You can see enemies even when they hide. Feels pretty cool nailing them one by one behind cover.
The game’s layout is mostly linear — no vast open worlds here. It’s very much go from point A to B, clear enemies, repeat. Might sound boring but, sometimes, this old-school approach is a nice change of pace. Still, the repetitive pattern can blend everything into a big blur. Though, there are a few standout moments, like a shootout on an elevator — that was fun!
Gunplay? Basic stuff. You’re packing a sidearm, shotgun, or rifle. You can’t switch guns during a mission or pick up anything temporary. You’ve got regular guns and electromagnetic ones. The catch is, the latter is a must for robots, leaving the regulars feeling weak. Ammo runs low too, forcing you to scavenge, which surprisingly adds some excitement.
In terms of loot and upgrades, there’s not a lot to rave about. You earn cash from missions and find some mid-level, but have shallow pockets. So, forget collecting everything. The stuff you can buy just isn’t really worth it, making the economy seem half-baked.
Despite all this chaos, La Quimera delivers some fun, especially in co-op. Grab a couple of pals, laugh at the cringe, and enjoy the experience together. Short and wild — took me about four hours to plow through. It’s unfinished, sure, but dive in with friends, laugh at the silly bits, and you might actually have a blast.