Oh, wow, where do I even begin with this? So, there’s this gaming legend, right? Hideo Kojima—yeah, that guy—talked about how he totally digs smaller game dev teams. I mean, I guess it kinda makes sense if you think about it.
So, picture this: a press event (why do these things always feel so formal?). Anyway, he mentions this game, Clair Obscur: Expedition 33. It’s like, this RPG thing that got folks buzzing. And here’s the kicker—while the main crew at Sandfall Interactive was, let’s say, 30 people give or take, the credits list looked like a high school yearbook with all its outsourcing. Seems wild, right? Imagine keeping track of everyone… No thanks.
Kojima throws it back to his early days—he’s talking about a team of six. Just six! Probably felt like some kind of renegade squad back then, everyone doing all the things. Now, though? Teams balloon up and it’s like trying to manage a herd of cats. Or is it sheep? I never know which animal works better for these metaphors.
Oh, and he really has a soft spot for Sandfall’s setup—33 folks and, get this, a dog. Maybe the dog is the real creative genius. Who knows. Sounds like Kojima wants the vibe yet understands that bigger teams can sometimes muck up the creative flow.
So, yeah, creation these days is this huge beast. He says it’s like an efficiency battle. Small team, big dreams. Kinda hits home, doesn’t it? Like balancing a seesaw loaded with elephants on one end and maybe… I dunno, dreams on the other. Make any sense? Probably not. But that’s the magic of it all, right? That’s how Kojima rolls.