Certainly, here’s the re-written article:
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So, Nintendo’s throwing the Switch 2 at us, and guess what? Developers already seem to be grumbling about the hardware limits. In an interview (except I’m too lazy to read the original), Kazuya Takahashi from the Donkey Kong team basically shrugged and said, “Yeah, expect some glitches,” because they went wild with 3D voxels. Like, I get it, fun over function, but… still.
Now, picture this: Donkey Kong literally smashing walls, making tunnels out of thin air. It was meant for the OG Switch, but you know, they pulled the old switcheroo for the Switch 2. Why? ‘Cause the destructible environment thing? Majorly resource-hogging. Honestly, I feel like I was there with him, swinging arms and smashing. Maybe it’s my childhood speaking, or maybe the caffeine.
But here’s the kicker—the game might lag when all these crazy effects burst onto the scene. The designers say they’ve got these hit stop things to emphasize punches or whatever, but they admit there are some moments when the frame rate possibly drops like my wifi on a bad day. Overall, though, they promise smooth sailing. Trust issues much? I mean, fingers crossed for future updates to smooth things over. Or crank that DLSS thingamajig.
Oh, and if you want a flashback, voxel engines aren’t new—they’ve been on PCs since, like, 1992. Comanche: Maximum Overkill, anyone? Apparently, they went full nerd and coded it in assembly for speed. Makes my head spin just thinking about it.
Anyway, for all the game nerds out there waiting, this new Donkey Kong adventure is dropping this Thursday. Meanwhile, you might want to check out our deep dive on the Switch 2’s performance because, let’s face it, you’re curious. Or bored. Who knows.
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